If you’ve been following survival simulation games on Steam, you probably know about Green Hell developed by an independent polish developer Creepy Jar. An open-world survival simulator, which was a part of the Early Access program on Steam.
So, if you had it on your wishlist or simply looking for a new survival simulation game, this is something to look out for. With the final release of v1.0, Green Hell introduces a story mode along with a lot of bug fixes and improvements.
I’m halfway through the story mode now. So, I’ll share my initial thoughts (spoiler-free) in the later section of this article along with the information on the Story Mode.
Note: If you are looking for a complete review on the story mode, we’ve added an option to subscribe to our blog in order to get the latest updates via email (you can find it at the bottom of this post or in the right sidebar, if on desktop).
As mentioned in the press release, it is now available on PC for $24.99 USD (569 INR in India).
Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch.
From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated features of all, will see players test more than just their survival skills as they embark on a desperate mission to navigate the deadly Amazon rainforest and rescue their lost love, Mia.
Also, a co-op mode is in the roadmap. So, I’d say this one’s worth checking out.
Changelog for v1.0
To sum up, here’s what has changed/introduced:
- Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well-known areas and discover new areas for the first time.
- New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore. Also included, is an all-new in-game map!
- Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death.
- New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
- New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the Banisterposis Caapi, and the lethally poisonous Dart Frog.
- Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
- New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.
Initial Thoughts On The Story Mode
If you’ve been already playing this game for the survival mode, you probably know better. But, as a first time experience for me, diving directly into the story mode of this game was interesting.
The story is definitely engaging and creative. It will surprise you at times and the voice dialogues are on point.
Visually, it is an impressive game as well, considering it one of the best survival simulators out there. Definitely, a lot of hard work has been put to this Indie title.
So, if you are a fan of survival simulation, I’d recommend to get this right now.
If you’ve already started playing this (or planning to), feel free to share your experiences in the comments below.