After a successful Kickstarter campaign, Battalion 1944 is now available on Steam for just $13.49. A lot of old-school FPS veterans were looking forward to it.

In case, you were not aware of it, here’s what the game is all about:

Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team

To sum up, you need raw skills to kill – no fancy gadgets or techniques. Mostly, relying on iron sights (just like the good-old-days!).

Being an early access game, it sure has a lot of things to fix and improve (primarily the matchmaking issues).

So, what do you have to do in this game? Is it just like COD2 or CS?

Battalion 1944: What It Has To Offer

If you want to compare it with any of the old-gen FPS titles, then Call of Duty 2 should be an apt choice.

You get to utilize a variety of classic weapons dating back to the WW2 era.

battalion 1944

At each round’s start, you will have to choose your defenses or prepare for your attack accordingly. Here’s how it looks like:

The options to select will vary according to the type of match you’re in. The options for unranked/competitive mode will be limited.

For example, you can choose to be a marksman for a couple of times, unless you win the round and earn the badges (you get to collect the skill badges after you kill someone).

Battalion 1944: Game Modes

battalion 1944For starters, you get to play the unranked mode or the arcade mode. The competitive mode will be playable on 8th February. In addition, it restricts the competitive mode for players on or above level 10.

You can even join a custom public/private server.

Arcade Mode: This mode includes a variety of random objectives. It could be a deathmatch, a domination match, or “capture the flag” match.

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Unranked Mode: This mode will give you the same experience as you would get in the competitive mode but with no concern about the rank. In total, there would be 24 rounds. The first team to win 13 rounds will be the winning team.
In the unranked mode, one team will be assigned as the defending team and the other would be the attacking team (who would be planting the bomb at any of the sites i.e A/B) – just like Counter-Strike.

Battalion 1944: The Gameplay Experience

Without utilizing any fancy benchmarking software, I can surely say it has been well-optimized.

With a system running on i5-7400 coupled with 8 GB DDR 4 (2400 MHz) RAM and a GTX 1050 (2 GB VRAM), I was able to run the game at 60+ FPS at High settings.

The game even works at 40+ FPS when I set it at Ultra settings.

We shouldn’t memorize the FPS mark for this game while it looks like a perfectly optimized game (in terms of gameplay experience).

There’s still a lot of visual changes to be made but nothing weird as of now.

With the recent server fix, the matchmaking is faster but the number of players isn’t balanced as of now. You may even end up playing 2v5 matches at times.

Here’s an amazing gameplay video for you to watch:

So, what do you think of the game? Have you tried it yet? If yes, what are your thoughts on the game?

 

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